#include "Tower.h"

/** @param a_ms the number of milliseconds passed since the last time update was called */
void Tower::update(int a_ms)
{
	/*point totalMove;
	totalMove.x = m_velocity.x*a_ms/1000;
	totalMove.y = m_velocity.y*a_ms/1000;

	m_location.x += totalMove.x;
	m_location.y += totalMove.y;*/

	f_pStateMachine->Update();
}

//bool Immortal::HandleMessage(const Telegram& msg)
//{
//  return f_pStateMachine->HandleMessage(msg);
//}